Game designer
Mumbai, Maharashtra, India • Posted June 06, 2026
Job Type:
Full-time
Location:
Mumbai, Maharashtra
Posted:
June 06, 2026
Category:
Art and Design Workers
Application Deadline:
July 16, 2026
Role Description
Company Description
Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We're a small, high-velocity team that punches well above its weight.
Role Description
We're hiring a Game Designer who thrives in a fast-moving, scrappy environment. You'll own the design layer end-to-end — from core loop concepting to live balance tweaks — working directly with developers and artists. This is not a documentation-heavy role; you'll be expected to prototype, playtest, and iterate quickly.
Qualifications
Proven experience designing mobile and/or PC games — shipped titles strongly preferred
Fluency in F2 P design patterns — progression systems, economy design, FTUE, retention hooks
Ability to design and balance in-game economies (currencies, gacha, battle passes, cosmetics)
Comfort working without a rigid sp...
Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We're a small, high-velocity team that punches well above its weight.
Role Description
We're hiring a Game Designer who thrives in a fast-moving, scrappy environment. You'll own the design layer end-to-end — from core loop concepting to live balance tweaks — working directly with developers and artists. This is not a documentation-heavy role; you'll be expected to prototype, playtest, and iterate quickly.
Qualifications
Proven experience designing mobile and/or PC games — shipped titles strongly preferred
Fluency in F2 P design patterns — progression systems, economy design, FTUE, retention hooks
Ability to design and balance in-game economies (currencies, gacha, battle passes, cosmetics)
Comfort working without a rigid sp...
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