Game Designer (Systems and Balancing)
Montreal, Quebec, Canada • Posted March 23, 2026
Job Type:
Full-time
Location:
Montreal, Quebec
Posted:
March 23, 2026
Category:
Art and Design Workers
Application Deadline:
May 02, 2026
Role Description
Job Description
As a Game Designer (Systems and Balancing) at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is systems balancing, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.
What you’ll do
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