Graphics Programmer (DirectX / Vulkan / OpenGL) | $80/hr Remote
winnipeg, mb, Canada • Posted June 03, 2026
Job Type:
Full-time
Location:
winnipeg, mb
Posted:
June 03, 2026
Category:
IT & Technology
Application Deadline:
July 13, 2026
Role Description
Responsibilities
Design and develop game systems and engine-level features using C++ and game engines Develop tools and modding related to games to enhance user experience Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay Build and extend tools, pipelines, and engine systems to support ongoing development efforts Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences Qualifications
Have strong relevant experience in game development or real-time graphics programming Demonstrate strong proficiency in C++ programming language Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts Have experience with Unreal Engine or similar game engines and familiarity wit...
Design and develop game systems and engine-level features using C++ and game engines Develop tools and modding related to games to enhance user experience Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay Build and extend tools, pipelines, and engine systems to support ongoing development efforts Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences Qualifications
Have strong relevant experience in game development or real-time graphics programming Demonstrate strong proficiency in C++ programming language Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts Have experience with Unreal Engine or similar game engines and familiarity wit...
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