Principal Artist - Materials
Québec City, Quebec, Canada • Posted March 23, 2026
Job Type:
Full-time
Location:
Québec City, Quebec
Posted:
March 23, 2026
Category:
Art and Design Workers
Application Deadline:
May 02, 2026
Role Description
Job Description
As a Principal Artist – Materials at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.
What you’ll do
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