Software Engineer (C++) - Frostbite

vancouver, metro vancouver regional district, Canada • Posted June 05, 2026

Job Type: Full-time
Location: vancouver, metro vancouver regional district
Posted: June 05, 2026
Category: Other-General
Application Deadline: July 15, 2026

Role Description

Description & Requirements

You will work on systems for data management and game asset processing, helping improve content creator workflows and enabling faster iteration times. You will collaborate with experienced engineers across Frostbite and game teams while growing your expertise in large-scale engine and content pipeline systems.

Examples of areas you may work on include:

  • Systems that provide on-disk data to Frostbite editors
  • Pipelines that transform source assets into game-ready data
  • Caching systems for built content
  • Services supporting on-demand loading

This is a hybrid remote/in-office role in Vancouver, and you will report to a Development Director.

Responsibilities

  • Communicate with game and other Frostbite teams to understand their needs
  • Support game teams using our technologies
  • Take ownership of core functionalities
  • Contribute to technic...

Interested in this role?

Click the button below to start your application for Software Engineer (C++) - Frostbite at Electronic Arts.

Apply Now